//
// Created by Scave on 2025/8/28.
//

#ifndef RIDER3D_INTERNALCOMPONENT_H
#define RIDER3D_INTERNALCOMPONENT_H

#include "Define.h"

NS_RIDER_BEGIN

    class Scene;
    struct SceneEventComponent {
        FUNCTION<void()> on_update;
        FUNCTION<void()> on_last_update;
    };

NS_RIDER_END

#endif //RIDER3D_INTERNALCOMPONENT_H
